Trover Saves The Universe
[ Introduction ]
From Justin Roiland, the man behind Rick and Morty comes Trover Saves The Universe. I have never seen his TV show, so I had no idea what I was getting myself in to. I will say this, Do not play this around your parents.
You are the chosen one of the Chairtopian, why are you the chosen one? Your dogs have been dognapped by a weird giant bird-thing, Glorkon and is using them to give him superpowers. By using them as eyes. Trover a purple monster comes to get you to control him with the use of the Power Babies. Together you make an unlikely lazy, tongue and cheek duo that has to save the Universe in this bizarre adventure.
[ Gameplay ]
Trover started life as a PSVR game, being in the first person, and the controller is the HUD. Along with the hands of the Chairtopian corresponding with the player’s inputs shows its VR roots. However, it works well as a none VR game.
Like all platformer puzzlers, there is a lot of running, jumping and fighting. The game also adds two extra layers with the Chairtopian not being able to move on their own, so Trover needs to run to checkpoints to teleport the Charitopian. It is essential as like all good remote controlled purple monsters there is limited range. Along with this, there is a hover mode. It allows for the Chairtopian to not only see over obstacles to keep Trover alive and solve puzzles but also to find hidden Green Power Babies.
There are plenty of puzzles that both the Chairtopian and Trover will need to solve, these range from, manipulating the environment with the controller to getting Trover to smash his way through other puzzles.
The controls feel responsive and tight, and work well within the confines of the game. When Trover is jumping, there is an indicator below him to point put where he is in correlation with the environment. The marker is a godsend in this game, as the strange non-third person angle would make most jumps ridiculously hard.
There are moral choices within the game where you will be asked what action you would like to take, for example, do you crush a house with a guy who is looking for his wife. Or do you push a house with a monster in it over a cliff that is going to eat the newborn babies of mothers he has tied up. Each outcome has some interesting consequences.
The writing is excellent within the game. There is so much dialogue and stuff happening; it is sometimes best to pick and choose and change the responses to questions. It will trigger some hilarious lines of dialogue.
It is not the longest of games, but it will keep you entertained from start to finish with the dialogue alone, let alone the great controls.
[ Visual and Perfomance ]
Graphically, Trover is very cartoonish, with its bright and bold colours and wonderfully bizarre characters. There is something that draws the player in right away with its twisted looking characters. The weirdness just seems to work here. Not to mention the Power Babies eating each other is both odd and endearing.
There where no bugs to report just a few long loading times.
[ Sound ]
Sound design is a mixed bag. The soundtrack is forgettable and the sounds effects are basic Where Trover shines is in the voice acting. Each line is delivered amazingly well, along with that, the game is written so impressively it would not be amiss on TV. (Hopes this happens)