Thief of Thieves
[ Introduction ]
Thief of Thieves is based on the award-winning graphic novel series of the same name by Robert Kirkman.
Take the mantle of the cat burglar Celia Kowalczyk for her many heists around the world. Each heist has its own self-contained story, with multiple ways of completing each one.
The narrative is well-written and plays out through cut-scenes and in game chats between characters.
[ Gameplay ]
The gameplay in Thief of Thieves is the biggest let down of the experience. As Celia is performing heists, the gameplay is stealth based. Similar to Hitman (minus the killing) with a good story we should be on to a winner, however, we are not.
Each heist has multiple stages from casing the place to gaining entry to a party. Sub-goals will be added as the heist proceeds and although they do not ‘need’ to be completed they will alter the heist’s outcome.
There is no real challenge to the game. It is more simply a matter of trial and error. Get caught? No problem, you will just start from the last checkpoint. Savepoints are so abundant in any given level that almost no progress will be lost. Feeling a little stuck? There is intuition mode that plays the game for you. It shows every interactive object on the level, taking away any need to think.
I found a few bugs within the game, nothing game braking just annoying. The main issue is when trying to interact with objects, at times it does not work and fidgeting Celia around is necessary. Lock picking is inconsistent because either too sensitive or it is fine.
ToT lacks fun and challenge, especially if you are expecting something similar to Hitman.
[ Visual and Perfomance ]
Thief of Thieves looks AMAZING! It is like a living graphic novel. The clever use of cell shading gives the looks of the graphic novel, it is the closest looking game to the source material I have seen in a while. If only the same love and attention was given to the gameplay as the visuals received.
[ Sound ]
The voice acting is all around fairly decent, except the Cockney guy who sounds daft, really daft. The music gives the feel of being a sneaky thief and an air of mystery and urgency.