Developer: kaeru-san games
PublisherChorus Worldwide Games
Platforms: Switch, PC
Reviewed On: Switch
Release Date: 03/02/2022
Price£9.99/$12.99
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

Every now and then comes a game that has no right to be as addictive as it is, but somehow gets you hooked and playing for hours. It’s simple mechanic and it pick up and play nature that helps this one. 

The Hundred Year Kingdom has a simple story; where you are chosen as The Creator to build a civilisation that will last for generations with the help of a Oracle. 

There is really not much of a story, so not much to say. 

The-hundred-year-kingdom-games

100 Years

As the name suggests, you have a hundred years to build a kingdom. Sounds like a lot of time, right? Each time you cultivate and build on a square, a year passes. It boils down to one hundred turns to make the civilization prosper, and these turns come rather quick.

The building area is a 6×6 square split into thirty-six smaller squares. These are the areas you can cultivate. Each map is random and can comprise pastures, mines, plains, windmills, farm lands, settlements, sea, desert and more. You will only be able to create plains, then the year will end and resources will be collected. Hopefully, next year you can develop the plains into pastures or farm land. Build in new areas and develop them, to increase your resources and so on. 

There is a layer of tactics in The Hundred Year Kingdom with how you develop your areas and the resources you receive. There are three different resources you need to gather: food, production and culture. The resources are used to build and improve the areas you have unlocked. As you build more advanced buildings, the more expensive they become. Leading to you trying to make sure the resources are collected around the same rate.

As you upgrade each bit of land, you will get two choices, one that increase food and one that increase productivity. As these are the two main resources needed to build with. Culture is produced by building villages, towns and so on. I enjoyed the simplicity of the gameplay loop. It kept things ticking over. 

Oracles

So, here we are with the Oracles. The truth be told; they are pretty much the same. There are five Oracles to pick from once you unlock them all.
After one hundred years, your kingdom is ranked, depending on how well you did. The higher the score, the more the Oracle will level up, making resources gathering improve on subsequent runs.

The one difference is their own great wonders. As the Oracles are gods from different parts of the world, their great wonder relates to this. For example, Arianrhod is from Welsh mythology, her great wonder is Westminster as its part of Britain. Great wonders act as multipliers for specific buildings and are all based on real and mythical places. 

Lost In Translation 

As much as The Hundred Year Kingdom is simple and straightforward to play, it comes with a wee problem. The localisation and the English overlay for dialog. There are some translation errors. These errors are nothing that will spoil your fun, just easily spotted. The overlay is a weird one. In some places, the English overlay is missed and you get the original Japanese. Again, nothing game breaking. As the oracles say the same thing over and over, anyway.

Overall, The Hundred Year Kingdom is a simple pick up and play city styled builder. With a strong yet simple gameplay loop. Making it the perfect game if you have ten minutes spare. Yes, a few translation problems, but you will understand what is being said. 

I will definitely recommend The Hundred Year Kingdom. It’s a relaxing and enjoyable century to be had.

7-10
GOOD

For more reviews, check out AGROUND and Heaven Dust 2

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