Developer: Redlock Studio
Publisher: Forthright Entertainment, LLC
Platforms: PS4, PS5, Switch, Xbox One, Xbox Serise X, PC
Reviewed On: PS4 Pro
Release Date: 13/04/2022
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.
There has been a ‘bit’ of an uptake on the Soul-bourne formula styled games. some have been good, e.g. Code Vain. Then there are the not so good ones Lords of the Fallen. Unfortunately, Shattered: Tale of the Forgotten King is in the latter of these two categories.
In Shattered: Tale of the Forgotten King, you play as a Wanderer, with no name. You have been traveling the world that has been ripped apart after the God has gone missing. It is up to you to find out what has happened.
The story tries to take the souls-like approach with the ambiguity and elusiveness of the story. However, it cannot come close to the writing in Soulbourne games. The story points comes in drips and drabs. It is that infrequent, you will forget what happened in the last few lines a few hours ago.
Tries But Fails
The combat is what you would expect, from most of these types of games. Dodges, parries, attacks and death. These are not bad, but they are not good either.
I will start with the weapons. Each weapon is a sword with no variation is move set just speed. After a handful of hours, seeing the same attack patterns and movements get a little boring. This even bleeds down in to the enemies – each of the normal styled enemies are almost all identical but will have a different weapon. It’s just bland.
Shattered: Tale of the Forgotten King makes a hard game a nightmare with the combat and AI. The hit detection is horrid, with attacks going through the enemy. There is a parry move that has a mind of its own when it wants to work or not.
The AI is, mostly is a joke. Sometimes it stops moving, does not stop attacking at all and other annoying, unplayable ways. However, when the game plays, it is fun to play. Unfortunately, this happens less than is acceptable.
Something A Little Different
Shattered: Tale of the Forgotten King takes an open world/platforming approach to exploring. This is the best part of the game, and yet it still has problems.
The Wanderer can double jump and dash in midair. This allows for traversal on top and around the building, finding of new hidden routes. I love the feel of jumping and moving around the world.
The problem is in the visual department. There is so much visual tearing the screen will go black and you will be blind. It happens too much again to be overly fun.
Overall, Shattered: Tale of the Forgotten King is trying to be a soul-like but has way too many problems to be enjoyable. This is a massive shame, as it could have been interesting with the platforming.
As of now Shattered: Tale of the Forgotten King is a mess. Until it has the bugs are sorted I would give this a miss.