Developer: Infamous Quests
PublisherRatalaika Games
Platforms: PS4, PS5, Switch, Xbox One, Xbox Serise X, PC
Reviewed On: Switch
Release Date: 04/03/2022
Price£9.99/$9.99
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

I know I have said this many times, but 80s and 90s point-and-click adventures were some of the best games around. Here we have a Quest for Infamy, a retro styled fantasy adventure. But is it any good?

You take control of the ladies’ man and rouge Roehm (who has the worst Scottish accent I have heard and I live there). He has to flee to Volkville after narrowly escaping from one angry Baron, after he found him in bed with his daughter. With an intro like that, you know what you’re in for. 
As you can guess, Roehm is no hero. In fact, he is quite the opposite. He has almost no morals and respect for anything. This plays just nicely for Roehm and his timing at Volkville. When he arrives, there are several strange events happening, one being the death of a family member by a cursed jewel. Of course, Roehm is interested in retrieving this jewel. He is a wee rascal. However, this leads him to become an antihero in the process.

I enjoyed the story in Quest for Infamy. There are not too many games that can be daft, weird, serious, weird and keep a player invested. 

Quest for Infamy battle

Three Paths

In terms of gameplay, Quest for Infamy is, for the most part, simple. Select an action then click on the highlighted objects. Roehm has the standard interactions, use, talk, fight and move. Movement differs from most point-and-click adventures as he can, walk, run or sneak. As he is a rogue, Roehm can sneak past people and other bad things.

Not long into the game, Roehm will need to pick a job type between warrior, mage and thief. Each one impacting the story and how Roehm will progress. Giving the player this choice leads to replayability, and a few different scenarios to play though.

Fights

Quest for Infamy is not just a point-and-click adventure, there is also a simple level up system and battle system. 

For leveling up, it goes back to the old; the more you use an action, the more it improves. For instance, climbing is a skill. The higher the rating, will allow Roehm to climb over different walls and scale some trees. This is true for the actions in battles, too.

Battles in Quest for Infamy use a turn based battle system. Where each round Roehm can attack in different ways (I played as a thief to start with) so he could thrust, slice, swipe and block. Some enemies are weak, to one of the attack types. Like climbing, the more you use an attack, the better it becomes, increasing hit chance for instance.

Voice Acting

Quest for Infamy’s voice acting is horrid. It really is bad! The voices might just annoy you. However, give them a chance they don’t get better, but it adds to the charm of the game. I really ended up enjoying the voice acting. It captured the voice acting in the late 80s perfectly.

If you like crass and childish humor, the narrator will be your best friend. 

Overall, Quest for Infamy is an homage to the old school, point-and-click adventure. That will be highly underrated experience. Is it perfect? No, but it is still really enjoyable.

I would say this is a must buy if you are after, and classic styled adventure game.

8-10
GREAT

For more reviews, check out The Dark Eye: Chains of Satinav and The Dark Eye: Memoria and Edge of Eternity

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