Developer: Streum On Studio
Publisher: Focus Home Interactive
Platforms: PS4, PS5, XBox One, XBox Serise X, PC
Reviewed On: PS4 Pro
Release Date: 01/06/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

It’s the 41st Millenium and humans have spread throughout the stars, most live in hive worlds, these are just massive sprawling city worlds. Where most of humanity is crammed in to the lower depths of these worlds. Instead of humans coming together to survive, we do what we do best and start our own gangs and start killing each other. Except, in the 41st Millenium we have access to a plethora of overpowered guns and augments that power us up. In short, everyone in these under hives are cunts to each other, mostly. With Necromunda being one of the worst. There is no law and gangs make the rules.

You are a Hired Gun, and you will take on any contract from the right price. However, here you are mixed up in something that could rock Necromunda to its foundations.


Being a massive Warhammer 40k fan, I jump at any opportunity to get in to the lore and its universe. So when Necromunda Hired Gun was announced, it was a must. With most Warhammer games it’s somewhat hit and miss, and Necromunda: Hired Gun is no exception.

The World

Necromunda: Hired Gun does some things really well. For starters, the world of Necromunda is outstanding, the level of detail, the sheer scale of this city. The game does its best to make you feel insignificant as possible by the sheer scale of everything. Along with a brilliant job of making everything feel oppressive and dank, with giant statues of the Astartes baring down on you now broken and covered up with dirt. Massive oversized doors and trains that make the Empire State Building feel tiny. Not to mention all the dilapidated areas you will visit and the sheer amount of mechanical objects that do not work and been left to rot and lie there for the rest of time.
My first thought in Entering Necromunda was, wow this is what I expected it to look like. This was a constant throughout the game, thankfully.


Necromunda: Hired Gun is a first-person shooter, that has took a lot of inspiration for DOOM Eternal. I saw nothing wrong with this at all. Mostly the gunplay is fast-paced, smooth and verticality is the key. For the most part, your character will not stop moving or it will be a quick death. The gunplay has the player take advantage of jumping, grapple hook and wall running. This makes you a deadly foe for one you go up against. 

As you enter a massive sprawling area, you know that shit is about to get real, and it does quickly. On your own will be up against ten plus enemies that seem to keep coming. You could go up against normal gang members, then in walks half a dozen Psychers throwing fire at you while giant mech’s try to rip you a part. Lucky You are augmented giving you the much needed speed and mobility to outclass the enemy. In an instinct you will be wall running, grappling on to higher ground and then sliding under a door all the while unloading your bolter rounds in to anything that moves, in action sequences John Woo would be jealous of. As well as mobility your character can gain access to some augments that are like auto aim, a power blast, slow down time and a berserker rage. This mixes up attacks and gives you the edge needed to take out anything that’s between you and your prey.

Here Doggy

You are not alone in your endeavors; you have your trusty Cyber Mastiff. Who is well fairly useless in all honesty. The best perk it gives you is the ability to see all the enemies as long as they are in range. The Mastiff is meant to be your partner and attack with you, well I can tell you now it will mostly stand there, and occasionally attack something. At least he helps you see… right? 

Too Much Going On?

The main mechanics are;

Augment upgrades self (six different upgrades trees)
Augment upgrades Mastiff (four different upgrade trees)
Teir loot system – different weapon stats
Weapon modification – up to eight mods
Weapon drops in game – random

Necromunda: Hired Gun has a lot of different mechanics going on at one time, that on paper sound amazing while in reality need worked on. (I believe the devs are working on fixes). One of the biggest problems I have found is the weapons stats they lie to you just like the wrap it’s self promises you everything gives you nothing. There have been a few times I found that weaker weapons according to the statics are far better at dispatching enemies than my seemingly my more powerful weapons. This happens way too many times. 

On top of this you can equip a plethora of items that seem to make little different to the game. For instance, it is possible to equip four amours that have their own amour value but make no difference. 

One question to the devs. Why can’t I unequip the original Ironfist pistol? It is a little annoying.

Overall, I enjoyed my time with Necromunda: Hired Gun there is a lot going on with some excellent gunplay. Yes, the game is not perfect and needs some polish in areas, but for what it is there is plenty of fun to have here.

If I am being truthful, I would wait a wee while before going out and buying until the devs give it more polish and fix a few issues. There is plenty potential for Necromunda: Hired Gun. However, it is definitely worth playing, especially if you like Warhammer 40,000.


For more reviews, check out Chivalry 2 and Moons of Madness