Developer: Compile Heart
Publisher: Idea Factory
Platforms: PS4, Switch, PC
Reviewed On: PS4 Pro
Release Date: 28/07/2020
* On sale until 27/12/2020
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.
Here we are with a new-ish NEP-tunia, game well at least on the switch. This is a port of the PS4/PC original from about five years ago. I will not lie, I love the Neptunia games. So getting to play this installment again on the Switch, I jump at the chance.
Megadimension Neptunia VII (V2 not 7) is a trilogy of games each with their own unique narrative and of course final boss. This makes for a massive game around 70 hours to complete fully.
Zero Dimension Neptunia Z: Twilight of the Desperate CPU
The game starts with Gamindustri in its CPU Shift Period. Think of an election, but in game terms. Neptune finds a game system that’s broken. She asked her sister Nepgear to help her fix it. However, the two get pulled in to the Zero Dimension after turning the console on. A broken version of their world.
Neptune and Nepgear will need to find the fragments of the Share Crystal as well as help their new companion to get them home. Once the sisters get the fragments of the Shar Crystal, only Neptune is sent home. The rest of the game is Neptunia trying to save her sister Nepgear.
Hyper Dimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri
Nepgear is back home safe, now Neptune needs to concentrate on the CPU Shift Period. A huge slander campaign is under way against our GPUs. Working together, the CPUs decide to have a festival and a tournament to save face after the slander. However, the mysterious Gold Third interrupts the festival and over power our heros. A blinding light knocks out the CPUs, upon waking no one in Gamindustri’s remember them and the Gold Thrid are in charge. It is up to the CPUs to put everything back how they should be.
Heart Dimension Neptunia H: Trilogy Finale: Into Legend
A wormhole opens over Gamindustri, which the CPU’s took care of… or so they thought! As they’re fixing the wormhole, Nepgear and Uni, two of the Candidates, are spying on them. They witness in a kidnapping of the CPUs! It is up to the candidates, with the help of Histoire and some ‘friends’, to rescue the CPUs. This story ties up the trilogy.
One thing i adore about the Neptunia games is the overall writing of each character and the interactions and fourth wall breaks. The scrips are genuinely hilarious with genuine laugh out loud moments. With plenty of adult jokes and visual novel style, lewd stills and the games come alive. Ok, so the voice acting is exceptional as they are with all the Neptunia titles. This really brings everything to life.
Megadimension Neptunia VII is a JRPG with a movement element, and all the titles in the trilogy play the same.
Upon entering battle, the game plays out like most other JRPGs, in a turn based format. With the timeline show at the top of the HUD. One slight change to the usual select attack and go is before attacking can move, however, there is only a limit to the movement. Mix in some combos that each character can perform, each with their own AOE style with offensive and supportive types. This makes for a fairly robust battle system. Then Compile Heart threw in a NEXT MODE. Think of it as a limit breaker that is fairly standard in all recent Compile Heart/Idea Factory titles.
Want a little more? ok How about giant boss fights that will see your characters having to attack together to destroy different parts of the boss. Doing so will stop certain attacks or lower armour. Also, each boss fight needs a bit of tactical thinking to avoid being hit and destroyed.
With most Neptunia games the enemies are nothing brand new, slight variations of enemy types but not a lot we have not seen before. This goes for the Dungeons too, the typical city, forest and so on. These places are also refused, this gets a bit repetitive. It’s a blessing that the battle system is so good.
Megadimension Neptunia VII give you a ton of content spread over three interlocking stories with all the goodness of a Neptunia game mixed in to one who package. I would have liked to see some better dungeon design, but the game other mechanics make up for this.