Developer: Goblinz Studio
Publisher: Goblinz Publishing
Platforms: Switch, PC
Reviewed On: Switch
Release Date: 29/04/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

Legend of Keepers mixes turned based Rouge-lite gameplay with management sim and it turns in to some real rewarding gameplay.
You start your first day on the job at Dungeon Company as Maug a slaver. It is your task to stop the heros from raiding your dungeon. This is not the only job you will need to do, Maug will need to maintain traps, monsters and deal with problems that occur in Dungeon Company.

The overall aching story and set up was interesting: it got me hooked. Not only was I the bad guys, but I was the Boss… of my Dungeon.
The gameplay in Legend of keepers is split in to two distinct areas. Dungeon defence and management. Each part unique and intresting.


Dungeon Raids

Each week you will have Heros trying to take you down, and it is up to you to stop them. To help do this Dungeon Company has broken the process down to make it as easy as possible. To defend the Dungeon you will have several rooms that will need you to set up in order to kill the Heros or make them flee. The order of the rooms can be different but generally contain trap x2, magic, monster x2 and boss rooms. Each room is self explanatory. However, the Bosses at Dungeon Company will make sure you know what you need to do with each step with a decent tutorial.

To start with, it is best to check the stats and buffs the Heroes have as you do not want to set a trap or magic spell they are immune to. You then set up the traps and magic. Then it comes to the monster rooms, you need to place three monsters in the room to fight the heros. Then its raid time!

The gameplay sees the Heroes moving from one room to the next, being attacked by traps and magic automatically, until they meet a group of monsters. Here the player will take control of the action in turned based RPG style battles. To hopefully stop the Heroes. If they get past all the defences, they will need to group against Maug, as a last line of defence.

After a few weeks, a champion will appear to take you down. If you defeat them, you move up the corporate ladder, however lose and you will drop a place.


After every raid you move on to the most important aspect of the game, the management of the monsters. This will last for a week. If your monsters are not happy and have low moral, they will not perform the beast and may all together quit. So keeping moral high is a must, you can bench them or give them bonuses and try to not get them killed. If monsters are killed a few times, you will need to bench them for a set time to let them rest to recover from the attacks.

Within this week you will have to make choices about hiring new monsters, increasing monsters levels be spending gold, preparing traps and leveling them up too, dealing with internal industrial actions, to name a few. There are a lot of possible problems or opportunities that will need to be resolved. Making each decision made during the week is an advantage or disadvantage in the upcoming battle.


Overall Legend of Keepers is a fantastic marriage of rouge-lite turn-based RPG action and management sim, that takes a very light-hearted approach to the overall presentation. With loads of things that can happen between fights that will leave you puzzled, excited and entertained.

I would recommend Legend of Keepers for people who like any element of the game as each is balanced in a way that will not be over baring.


For more reviews, check out BREATHEDGE and Root Film

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