Developer: Ubisoft Quebec
Platforms: PS4, PS5, Switch, Xbox One, Xbox Series X/S, PC, Stadia
Reviewed On: PS4 Pro
Release Date: 03/12/2020
£59.99 £35.99/ $59.99 $40.19
*On Sale until 08/01/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.
Immortal Fenyx Rising is Ubisofts latest offering that has been overshadowed by Ubisofts bigger IPs Assassin Creed Valhalla and Watchdogs Legion. Unjustly, so I may add. So yes this game brings nothing majorly new to the table, epically for Ubisoft. However, it takes parts of Assassin Creed Valhalla and Zelda BotW and makes a fairly interesting and comedic story line.
Immortal Fenyx Rising is the story of Fenyx a low ranked Sheild Bearer who is the last hope for the world and the last true Hero. Fenyx (who is customisable) is let the power of the Greek Gods of Olympus to stop the raging Typhon from destroying everything.
Narrated by Prometheus and Zeus, Immortal Fenyx Rising story takes a less serious and intense story approach, instead going for a more tongue-in-cheek approach to the overarching story (even if Greek Mythology is mostly horrific and twisted). Filled with loads of Greek mythology. That from I can tell is very true to the stories themselves.
Gameplay will feel familiar to anyone who has played an Ubisoft open world game. This is on a far smaller scale than its last two releases. With around 20 hours of story. This might make some Assassin Creed Valhalla players happy to know.
As for gameplay goes, it takes the climbing in Assassins Creed and adds a stamina bar (that can be upgraded) like Zelda. With the more open world feel of Zelda with Fynex Wings that acts like Link’s glider, this is not a bad thing at all in fact works well, but it’s hard to not miss what aspect it takes from each game.
Battles a fairly simple there are light and strong attacks, Light attacks take down the enemies health whereas strong attacks increase the stagger bar. For long range there are bows to help take out some flying enemies. With a few upgradable moves to mix things up a little, for example throwing rocks at enemies with the use of Herakles gauntlets. One part of the battles I did like was the amour and weapons perks, these will affect how Fenyx will fight with boosts to aspects of battles. For example, a helmet that will increase sword damage by 11% and body armour that will lower damage received by names enemies.
In classic Zelda style there are Shrines…… I mean Vaults. These are parts of the game that will challenge your puzzle and fighting skills. The Vaults feel like they have been lifted out of Zelda its self. There are fairly simple complete. Some are as simple as glide to these platforms or put this box on this pressure pad. It does, however, have some puzzles that are so frustrating and annoying that you will want to just give up.
The world that has been built looks outstanding with its lush green rolling hills to the destroyed land of Typhon. It feels almost like a comic book; with its bold contrasting ink palets and it’s over the top animation style, it is lovely to look over, more so when you are at a high point and most of the world is visible.
Immortals Fenyx Rising is a great game that has been unlucky to have been overshadowed by bigger games this year. It is not bring anything new to the table but what it does feels good and it deserves some praise, even if it does ‘borrow’ from other games.