Developer: Navegante Entertainment
Platforms: PS4, PS5, Switch, Xbox One, Xbox Serise X, PC
Reviewed On: Switch
Release Date: 17/08/2021
£15.99 £14.39/ $19.99 $17.99
On salw untill 30/08/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review
When I first saw Greak: Memories of Azur, I was most impressed by the art style and it was that alone that made me want to review it. Does Greak have more to offer than just being easy on the eyes?
You take the role of Greak, one of the Courines a magical race, and the youngest of his siblings. Greak’s goal is to meet up with his older siblings Raydel, the eldest brother, and his sister Adara. And together build an airship to escape the invading Urlags.
Now we get the gameplay. Oh, boy! What have you done?
Greak’s main mechanic is the switching of siblings to use their own abilities to open up switches, cranks and so on. It is also the most annoying and unintuitive aspect of the gameplay and for me dragged it down by how it was implemented.
Greak will need to fight his way through the hordes of enemies that are coming to kill him and the rest of his race to complete the airship and escape. At the start of the game, you will only have four hit points, meaning that combat is going to be a challenge. And if you are not focused, even simple mobs can be a quick death. That being said, I really enjoyed the combat.
Of course there are the must have bosses that will be a challenge to anyone unprepared. These encounter where hard, more so with all three siblings. This makes for an overly complicated battle system.
This will lead me in to one of the smaller problems with Greak. Save points are few and far between, making sure back tracking is a thing that will need to be done at some point and it can be a good chunk of the area. Making for some frustrating boss fights, or area progression.
I will start with the best part of the switching mechanics I feel this needs to be first. Switching from one character to another is done using the D-pad.
Phew, it’s out of the way. Ok there are more good points to Greak, the game looks stunning with its hand drawn animations. Movement is fluid and responsive and combat can be fun.
The Everything Else
After the good parts, Greak seems to fall apart, like a poorly built air ship. This is down to some strange implementation of the controls.
Controlling your sibling is a hassle. Only the sibling that is being controlled will move. This is obviously to do with the puzzle side of the game, so the switch will stay pressed and so on. This I do not have a single problem with. The problem is when you want to carry on.
You can call the others to the controlled character by pressing ZR as long as you are within range. Do not think if I get to the end of the area and leave, the other characters will be teleported with me, wrong you will need to go back and get them. So now we have are siblings together, we now need to press ZL to link them to move as one. ZL needs to be held in at all times to keep the three together, meaning fighting, jumping, boss fights will need you to keep hold of ZL, as if you let go the two non controlled siblings will stand still.
Boss fights become overly annoying with this mechanic and more so that if any of the three die, it is a game over.
Boss fights become tedious, and more a highlight of the problem. To heal, you will need to switch to the character needing healed, open up their inventory and pick the heal item and use it. Healing takes a few moments to kick in, so make sure you don’t get hit. This will need to be done as a boss if throwing all the attacks at you and you will die.
I hope the devs will amend these problems with maybe the option to toggle follow on and off. Also, have a quick use button for healing items. I just hope they fix these problems.
Overall Greak: Memories of Azur has a lot of potential to be an excellent game. The mechanics let it down way too much to just now. It looks amazingly beautiful, this is Greak saving grace.
As it stands right now, I would say wait to buy. I would hope the devs fix the problems.