Developer: GuruGuru
Publisher: KONAMI
Platforms: PS4, PS5, Switch, Xbox One, Xbox Sersie X, PC
Reviewed On: Switch
Release Date: 10/02/2022
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

We all know how hit and miss KONAMI can be with their massive backlog of games, and making poor rehashes; Contra Rouge Corps anyone? So when I heard their little known GetsuFumaDen from 1987 was getting released, I let out a sigh and said, “Here we go again”. They surprised me, however, with how bloody beautiful the game is. 

GetsuFumaDen: Undying Moon has not got an expansive story. You play the leader of the Getsu clan, who are the protectors of the living world. As one of the Getsu clan, you can wield otherworldly weapons and powers. The cataclysm has erupted and you must travel to the deepest pits of hell to stop it. 

GetsuFumaDen game

Samurai Action 

The gameplay in GetsuFumaDen: Undying Moon is simple; one button combo, special attack, with jump and roll to get out of the way of attacks. There is not much in the gameplay bar exploring and dying. The developers, where very sneaky in a good way. The simple attack combos are hidden well, due to how stunning the action looks. It is like playing a moving Ukiyo-e of the late Edo period. It is one of the best looking attacks in games I have seen for a long time. 

As you progress, you can unlock new abilities and upgrades like in all roguelikes. With some upgrades feeling a little lackluster and not much ingenuity. Like increasing attacks by a small percentage, for example. Some seem a little too safe. The developers didn’t experiment enough with the unlockable.

The Problems 

Once you play for the first twenty minutes or so, the problems become bloody annoying. You will take more unfair damage than you think.
Can’t see an enemy archer, not a problem. They can see you and will punish you and you can’t even counter. Think you’re safe by hiding behind scenery? Nope, thing again, arrows will pass through them. And I won’t even mention some enemy placements and how it is almost impossible to dodge. 

Overall GetsuFumaDen: Undying Moon could have been a far better game than it is. With some adjustments and updates. I enjoyed most of my time with it, but some parts were very hard to not get angry with because of the game’s flaws. There is a lot of potential here, if worked on

Wait a while to see if KONAMI updates and improves the game before playing.


For more reviews, check out Submerged: Hidden Depths and Dandy Ace

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