Platforms: Switch, PC, Mobile
Reviewed On: Switch
Release Date: 10/02/2022
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.
Don’t get upset with what I am about to say. EGGLIA: Rebirth is a port of a mobile game, EGGLIA: Legend of The Redcap. Ok, if you are still here, the version we have on Switch is actually really fun, with almost no mobile style components. I was shocked too!
In EGGLIA Rebirth you play as Chabo, a Redcap goblin, who appears in a small village in EGGLIA. He is found by Robin the Elf and Merigold, a Fairy. Both of them are scared upon discovery of this Redcap. As Redcaps are known of their violence and want to fight. But Chabo is peaceful and wants to help the pair. This mood change seems to be down to his broken horns.
Robin and Merigold explain the EGGLIA was once a peaceful and expansive land. That was until the Orcs came and destroyed everything. The leader at that time saved the lands by encasing them in magical eggs. Since then, the eggs cannot be opened, it just happens that Chabo can open these eggs. Here the adventure begins to save EGGLIA.
I was not expecting a decent story, as it was a mobile game, but I was surprised. I was invested in the world. The main pull was the character’s own wee stories and the large amount of very strange individuals you will meet along your adventure.
Kinder Eggs Next Campaign
EGGLIA Rebirth has a very simple gameplay loop that will hook you right from the start and won’t let go. The simplicity makes it a perfect pick up and play style game, with deeper mechanics that are accessible for anyone.
The gameplay loop is talk to the NPCs, go to the latest kinder surprise land, and battle through nine stages. Inbetween, these stages you will have very entertaining story sections that expand on the world and characters. Get the egg, open the egg, get the surprise. Do it all again! So simple, so entertaining.
EGGLIA Rebirth has a lot of mechanics that, are again easy to get to grips with, but will make a massive difference to the difficulty. Each of the distinct elements all works together and is not convoluted they all flow together and feel natural. There are also a couple of mobile gaming elements left in.
Let’s start with the Spirits.
As you progress, you are told if you go down the well and cook flowers a meal, (just go with it) you may get a new sprit to help you on your adventure. This is the first mobile element with each flower taking its time to at and make a spirit.
Once you have spirits (You get three to begin with) they can be taken in to battle with you and are used as magic attacks. We can set Spirits in attack or support. Depending on this setting, it will cast a different magical skill.
When creating a spirit team of up to three spirits, it is possible to get set buffs if you find the sprit that complements each other. These buffs can be stat increases, increase items found and so on.
As you progress and open more eggs, your village will grow with more people deciding to live there. These little daring are not just there for show, in thanks for saving them, each will join you in your adventure.
They do not fight, but collect resources for Chabo to improve the town. They do, however, have a health bar that lowers depending how long you are in a battle for. Again, there is a cool down timer for them being fully healed.
The villagers also have a relationship meter. As it increases, so does their resource finding. To increase this, Chabo must talk to them and do side quests. These quests are normally collect an item or make an item and give it them. Along with that, they level up so they can last longer in battles.
Resources are used to improve the village in a number ways, building houses improving shops. This increases relationships and the items Chabo can make. Here the mobile gaming aspect it clear, as you can only build or upgrade as long as you have builders and there is a timer on building. Luckily, the time still passes, even with the game off.
For our hero Chabo, his leveling up is simple, just complete missions and kill enemies. For spirits, it is a case of growing plants and minerals up increase power, and guess what they are timed.
Chabo and the enemy will take turns to move. You will roll a die and, depending on the number it lands on, will determine how far Chabo can move. He is free to move anywhere in the highlighted tiles.
For attacking, you must be next to an object or enemy. It is as simple as selecting them and Chabo will attack. To use a Spirit attack, it is slightly more involved. You need Mana to use them, and mana is gained one per turn, up to ten. So deciding whether to use a spell now or save it makes it a more strategic ability. And, no you can’t just move one tile every move to get ten mana, as levels have a move limit and if you cannot reach the end, it’s game over.
Potential Cracks In The EGG
EGGLIA Rebirth gets to a point were there is a need to grind out levels to complete some of the later levels. As some of these levels take a massive jump in difficulty. Progress could be slightly halted until a few levels have been grinded through.
Also, the times for building and growing could be a pain. However, if you are in battles, these timers are negated mostly. But I could see some folks getting annoyed with this.
Overall, EGGLISA: Rebirth is a great RPG, with a lot on offer, that is easy to pick up and play. With none of the deeper mechanics being complicated. Everything flows nicely with the story. I couldn’t put down the game once I started.
With very minimal downsides and loads of fun, I feel EGGLIA Rebirth is a definite buy for JRPG fans.