Developer: David Szymanski
Publisher: New Blood Interactive
Platforms: PS4, Switch, PC
Reviewed On: Switch
Release Date: 28/10/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.
Now and then I get the feels for some nostalgia, more so in FPS than anything. I grew up with DOOM, Wolfenstein, Quake and so on. There is something about the straight forward kill everything, find a key to move on. Well, I can tell you this DUSK definitely scratched that itch for me.
The game takes place in and around the fictitious rural town of Dusk. A vast network of “Lovecraftian ruins” are discovered underneath a section of farmland. And the Government and Military take a keen interest in the ruins. However, it all goes wrong when the teams sent there are taken over by demons. Now Dusk has been shut off from the rest of the world.
Enter our nameless protagonist, a Treasure Hunter that has heard rumors of wealth to be gained. However, as soon as entered Dusk, those inhabiting the town capture him and put him on a meat hook to die. Big mistake! Dusk is split into three episodes that will take the Treasure Hunter to places we wouldn’t want to visit.
Dusk is all about running and shooting and killing everything you see. With the old, pick up a key(s) open the gate(s) to reach the end simplicity that most games miss today.
Like in Quake, the emphasis is on movement speed and quick reactive shots to take down the roaming enemies in any level. While having a whole armory of weapons, you can switch to at any point. While exterminating everything that comes at you, there are magic pick ups that will grant you the power to walk up walls and increase fire speed, making the player feel like a total bad ass.
Along with the movement speed, Dusk keeps the non-regenerating health from early shooters. So finding health pickups, as well as amour, to keep the Treasure Hunter alive.
I must say that the controls are great and responsive, I cannot fault them.
Blocky is Best
Dusk takes heavily from Quake, from feel to looks. With the iconic big pixel, low-poly effects, blocky textures and overall dark feel.
The only thing that let down Dusk is the audio. From really low quality sound bites for grunt and talking that I do not know what is being said. To the almost pointless backing tracks. It is a shame, as the rest is great.
I know they meant it like that, but the repetitive nature of the grunts grated on my last nerve by the end. The guns sounded great however.
Overall, Dusk brings back everything that is missed on most FPS games, mindless fun. Run and gun gameplay that works well and it will never age.
Dusk is a must have for anyone who played games in the 90s, as long as the audio does not annoy you.