Developer: Ape Tribe Games
PublisherSold Out
Platforms: PS4, Switch, Xbox One, PC
Reviewed On: PS4 Pro
Release Date: 28/01/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

Disjunction I am still not 100% sure on this title. It is yet again another Cyberpunk styled game, with the usual Cyberpunk tropes, big corporations, corruption and so on. Nothing out of the ordinary. I have been reading Cyberpunk book and watching Cyberpunk animes and so on from way back in the early 90s. I love Cyberpunk but come on people shake it up a little.

Well, Disjunction has one element going for it with storytelling, the choices you make with one of the three player characters will affect the narrative overall, so at least there is a bit of a difference. There is a slight problem with the handling of this section of narrative. The game throws you right in to making choices without actually knowing anything about the character, the world. With choices, making up how the game plays out, we sort of need some background.


So far I was negative with just the sort elements, however, Disjunction has some plus points. Buttttt… with every positive comes a negative, unfortunately. Before I carry on I have to say I enjoyed the game, but I am being honest.

The gameplay is a mix of stealth, some run and gunning and Very light RPG mechanics. The game has three main protagonists of the story, each with their own unique set of cybernetic augments. For instance, the detective character has smoke bombs they will blind enemies in its AoE allowing for stealth kills or to sneak past the guards. In order to use an ability or a gadget you must spend energy points. This system stops the player from spamming abilities to get to the end of the game. Energy is replenished by random enemy drops and found in the level. This makes for a variety of gameplay, making players use their heads.

Disjunction seems to have taken some pointers from games like Hotline Miami in terms of the gore, the level of difficulty and aiming mechanics. This is not a bad thing, just be prepared for one hell of a tough time in places. There are levels where you will breeze though with little resistance, then on the other hand there are levels where you will die and respawn until you get it right. Unlike Hotline Miami, there are checkpoints in Disjunction, so it takes away the dread of starting the whole level again.

Graphically Disjunction is well middle of the road with pixel art. It does nothing wrong there are decently detailed world elements. It also allows the player to know what is happening on screen with enemy vision cones. This leans heavily in to the stealth part of the game, and by golly do you need them cones. I just wish the game looked more like the feature image.


Disjunction is a mixed bag of good-and-bad. It is an excellent game from the gaming aspect. Even if it can be very difficult in places. The story is actually good, just needed better handling of where and when choices have to be made.

I would say wait for a sale on this one.


For more reviews, check out Warhammer 40K Mechanicus and In Celebration Of Violence

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