Developer: Fishlabs
Publisher: Deep Silver
Platforms: PS4, PS5, Switch, Xbox One, Xbox Serise X, PC
Reviewed On: PS4 Pro
Release Date: 03/12/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

Space shooters are for me one of those game types that get the story right, but the action is meh or vice versa. So when I saw Chorus it looked good, so I figured let’s try it out. So let’s see if it is any good.

In Chorus you play as Nara, who has a past, and it is dark. She was the top pilot for the cult called the Circle. She had an AI ship called Forsaken. And together they were unstoppable and no one could stand up to them. 

After sometime Nara could no longer kill for the Circle and she planned to leave them and run. This would also mean she would need to leave Forsaken in a hidden location. Nara had to scrape by and take on whatever jobs she could find. Until the resistance enlisted her to help them defend against the Circle. 

In a lot of game the past of the main character can be glossed over. Chorus brings her past to the forefront in most missions, as she fights with her past and how she would have handled situations. 

The story gets deeper in to the Circle, the resistance and Nara. None of the story feels forced and grows with the game itself.


Space Is Massive

Chorus depicts the seer size of space with the use of speed. Even with Nara going at top speed, it takes time to get to where you want to go. This is not to saying the developers have just made the ships slowed to simulate size. The areas are massive, with loads of stuff to find and discover. It is the speed put the game in to perspective how big the area is. 

In a dog fight you get the true feeling of Nara’s speed as you boost by enemy’s ships and they are gone in a flash. You could over shoot an enemy is a flash, and to add an extra feeling of speed slowing down is not instant it takes time.

And let’s not forget to say that Chorus is a beautiful-looking game. From the flames as Nara is slowing from high speed to the astroids and buildings flying past Nara as she flies by.

Space Battles and Upgrades

Chorus works like most space shooters. There is the main quest and then there are side quests dotted about the area that will give extra credits. I have to say mostly the side quest is great, varied enough to not get boring, but also highlighting the struggles and life of the people in space at the same time. Not to mention further world building and showing the sheer power of the Circle itself. And depending on the choices made by Nara, these side quests could be a help or hindrance down the line.

The only problem I had in my game time was some of the quest are not really clear on what to do at times. So I had to spend multiple attempts to figure out what to do.

It would not be a space shooter without dog fights, however Chorus does not have Nara constantly in battle. This choice I feel leans well to the tone of the game and what Nara is trying to achieve. But when fights do break out (there are still a load of them) Nara shows her true potential.

The controls are very arcade feeling, with the left stick controlling initial speed and dodge rolls. With the right stick controlling the direction Nara will be facing. We select weapons on the D-Pad. These controls work fantastically, with only one minor complaint. It is very easy to bank roll with that being on the left stick. It will not make a difference with gameplay, it is notable.

As you complete quests and story missions, you will be able to unlock weapons that can be purchased, making Nara even more deadly in a fight. And she needs to be as the varied enemies are no push over as the game progresses. Along with health and shield upgrades and optional additions (accessories) that will boost Nara’s capabilities.

A Little Bit Of Space Magic

Speaking of Nara, she has, thanks to the cult of the Circle, some special abilities of her own. These abilities are called Rites. Rites work just like magic in an RPG. They are cast on a cool down and each Rite has its own ability. For instance, a teleporting Rite of the Hunt, that will move Nara behind the enemy.

Rites become vital to Nara’s survival as the story progresses and the game gets considerably harder.

Overall, Chorus is a great wee space shooter. The story is deeper than it first seems. Vast amounts of space to cover and plenty of pirates to kill. Nara is an interesting character. There is a lot to offer.

I have to recommend Chorus, it’s a load of fun, is on the right side of challenging and at a decent price.


For more reviews, check out Tails of Iron and Lost In Random

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