[ Introduction ]
An elderly man has escaped from his clinic in order to return to his childhood home. He seeks to remember his past and why he carries around these coloured stones in his pocket. Upon arriving, memories come flooding back and as a young boy the player gets to unravel his bizarre childhood. As if his birth mom passing away, your step-mom hating him and non-stop arguing with his father was not enough. There is some beyond this world going on under the family’s shed…
[ Gameplay ]
Essentially, the player will control the main character as an elderly man in the present and the same person as a young child in the past. The old man walks around his childhood home and sparks memories of his past, and the bulk of the game is in the past.
It is hard to say most of the game you play anything because it is more just walking around interacting with the right item or person at the right time and reading dialogue. The game does not do a great job of making it known of what the next step is even if you are paying attention to detail.
At one point you will play a brief, randomly placed shoot-’em-up game, but that only happens once. Breeder is more story-driven over gameplay focused. Unfortunately, the plot in the end does not bridge the gap to making the time spent worthwhile.
[ Visual and Perfomance ]
Visually, the title utilises a pixel art style with a Pokemon-like top-down view. Honestly, I did not think about the relation to Pokemon’s Gameboy appearance, until typing this right now but… yeah the game borrows a bit too much from that series in the art style. All you have to do is take that game series, drop some acid and you will be in Breeder. Some of the oddities thrown into the environment are actually pretty cool to see, but do not expect to make much sense of what you are seeing.
There are four types of environments, and that is appreciated in such a short game.
The game stuttered a few times when walking around in the underworld, but that was the only issue I found.
[ Sound ]
The game depends on an eerie atmosphere, and that is where the audio comes into play. There is no voice acting to bring the family arguments to life, so what the player hears in the background are all that is offered. The sound design is done well but takes on too much burden from the rest of the game. There is a great sense of uneasiness and unknown thanks to the audio. Unfortunately, no other aspect of the game hits the nail on the head like this area.