Developer: Deonn Software Limited
Publisher: Forever Entertainment
Platforms: Switch, PC
Reviewed On: Switch
Release Date: 25/11/2021
Reviewed By: Keith Lavelle
Review Rush was kindly supplied with a review code.

Armed to the Gears puts you in-charge of a mecha that is ready to take on the enemy. In a simple hybrid shooter/RTS.  As soon as I see mecha, I am already sold. But is this worth it?

The story is simple; you are fighting for freedom, throughout a cyberpunk future.

Mech Set Up

You will start in the hanger, where you can talk to a few NPCs and customise the mech before setting out on one of eight missions.
You will get control over three aspects of the mech, weapons, body and legs. There are a hand full of weapons and sub weapons to buy. But we can equip only one of each. The body and legs affect the mecha’s health and speed. The heavier the armour, the slower it will move, but it can take more damage. We can also change the mecha colour.


Then you can pick two types of missions, story or defence mode.

Game Types

In Armed to the Gears’ story missions, you have to capture the enemy energy platforms and destroy all the enemies to complete them. With the odd occasional boss. In order to do this, your mecha will need to destroy the oncoming onslaught.
Defence mode is basically a wave based mode where you fight on until you die. To see how far you get. 

Unfortunately, both modes become boring quickly.

IT’S A GUNDAM…. I wish!

With the controls, it is easy to pick up and play. Move with left stick, boost by pressing down the left stick. Aim with the right stick and shoot with the LZ. So it works like a normal twin stick shooter. 

However, it just feels slow, from walking to aiming. This takes a lot of the fun away from a mecha game. I not saying all mecha games need to be high speed, but they have to a bit of speed. Luckily, the maps you fight on are not big. 


There is one element that mixes up the basic formula. Armed to the Gears has a simple RTS element that adds a strategy element. However, I only found it only has a few uses in story mode. It helps more in defence mode.

To use the RTS elements, the D-Pad is used to select Deploy, Repair, Remove. When starting off a level, you have a limited supply of energy to create the different turrets, rocket/grenade launchers, landmines, barricades, bombing runs and drone. If you do not have enough energy, you cannot make them.

Once you select the weapon you want to build, you can then move it around with the Right stick and press A to put it down it. As the turret is being placed, it will show you the range on the weapon. Playing throughout the story, the built weapons are more of a distraction, as they do not last that long in a fight.

As you travel around the map, there are some buildings the mecha can repair (as well as weapons). These include, power towers, theses increase the amount of things you can build and repair. There are also, building that will produce ammo for the rocket style weapons and fuel for the boost. All these things are imperative to capture to make the missions easier.

Overall, Armed to the Gears, is an OK experience, but unlike most mecha games lacks speed, the feeling of power/destructive force and fun. The RTS side mixes up the gameplay, but it is not overly useful in missions.

There is far better out there I would wait for Armed to the Gears goes on a sale or you are out of any other mecha game. 


For more reviews, check out Chorus and Metal Unit