[ Introduction ]
Milo and Lola are college best friends that are reluctantly celebrating their graduation at a Frat House party. Both never really fit in with the mainstream typical commoners and got by to the beat of their own drum. As if this all did not sound dreadful enough, it gets worse… they are both actually already dead and actually in Hell!
With no clue as to how they died or what exactly they did to deserve eternal damnation, the two seek out Satan himself to get some answers and possibly return to Earth. When the workday (torturing hours) is done the demons will play!
[ Gameplay ]
The majority of gameplay is traveling around hell from bar to bar, drinking and getting to know the locals in order to get more information/help on returning to the living realm. Typical conversations will provide two choices of response from either Milo or Lola. However, if you desire to partake in the drinking, then a third response will become available. Typically, each location has four different mixed drinks that bring out a specific emotion guides the third conversation response. So if a drink makes someone angry, the player should expect a hostile retort to be available. How successful the friends are all depends on the ability to read the room and demon that can be of help to them.
There are some side games available to play to add a bit of change up to the play. One is beer pong, a drinking party.
[ Visual and Perfomance ]
Hell does not appear as most would expect in Afterparty and it is a great original take on the netherworld. The demons and damned all intermingle and drink it up together as torture is treated like a boring 9-5 job for both groups. Boy howdy, do they know how to let loose down there too! Everywhere has bright neon vibes and socializing is going on around every corner. No one wants to be there so everyone tries to make the best of the cards they have been dealt. The creators did an amazing job at making the underworld the place to be. Did you think anyone would ever say that!? Everywhere is so lively and the demons all have unique monstrous looks.
I found there to be frame rate issues rather often, unfortunately, especially when taking the taxi from location to location.
[ Sound ]
Voice acting! An indie game with high-quality voice acting is a rare breed, to be honest. Afterparty really brought it with the audio. The background music at the bars and parties is excellent, just typical beat thumping tunes you would expect at these types of get-togethers.
The biggest issue I had with the game is the script/conversations. Nearly every single sentence and interaction is so painfully awkward. It kind of makes sense since Milo and Lola are social outcast, but it got annoying fast that they could not say anything without fumbling and stuttering through any interaction. No matter who was talking, it was like no one had ever interacted with anyone else before. So even though it was great to have voice acting, the script writing/delivery took a lot away from the game to me because the entire game is based on the conversations.